The postponement of Destiny 2 Shadowkeep and the free version New Light, and the criticisms rained down on Bungie by virtue of this choice, are the topics covered by producer Scott Taylor during an interview focused on the challenges brought forward by the American authors in support of Destiny 2 after separation from Activision.
“The health of the team is very important for us,” the Bungie producer began on VG247.com before adding that “we want to continue to be proud to be part of Bungie because it is a great place to work. We have decided to give a little breathing space for the team and it was nice to see how the team reacted, allowed them to take a step back and understand how to move to complete their work in the best possible way – we have never done it before and it was fantastic to notice community and fan support for this decision “ .
Still referring to the referral of Shadowkeep and New Light, Bungie’s UX director Orvar Halldórsson added that “people have asked us what we could have done with those two weeks of postponed time. My answer is: we can do a lot “In a creative sector, especially if we are approaching a great goal like the one we want to reach on October 1st, those two weeks is really a lot. […] The commitment of our team is continuous, we must support a live-service game and therefore we are always in the running: it is a marathon, not a sprint”.
The launch of Destiny 2 Shadowkeep and the free version New Light is scheduled for October 1st on PC, PlayStation 4 and Xbox One, with a subsequent landing on Google Stadia set for November to coincide with the opening of the new platform’s servers in-game streaming Big G.