Still, with the extraordinary gameplay reveal scenes of Cyberpunk 2077 in our eyes, we return to haunt the infamous streets of Night City to listen to the statements by Miles Tost and Phillip Weber of CD Projekt RED on the importance and depth of the secondary missions of their blockbuster skiing -fi.
If the focus of the last video of Deep Dive by CP2077 were the different approaches adopted by V’s emulators in facing the challenges posed to them by the gangs that control the districts of the Night City megalopolis, the Q&A event that was held in coincidence with the publication of the new gameplay trailer has helped to shed light on the most important role elements of the work, from the customization of weapons to the richness of secondary missions .
Speaking of the activities that will run in parallel with the main plot, Phillip Weber explained, as the quest designer for CD Projekt, that “after The Witcher 3 Wild Hunt we founded a completely new team in our studio. This team is entirely dedicated to open-world activities and secondary missions, they are creating amazing content to fill this world with meaningful things to do. We want to ensure that users are able to participate in city life, players must also play smaller assignments that, in their own way, are all beautiful and unique”.
Weber’s echoes are echoed by the statements of chief developer Miles Tost, saying he is certain that “even the simplest and most humble tasks can be fun and exciting if you integrate them into an interesting story” . To browse the giant interactive book of Cyberpunk 2077, however, we will have to wait until April 16th 2020 , the date that all of Samurai friends of Johnny Silverhand will have already pinned on the calendar to count the days that divide them from the launch of the sci-fi GDR of CD Projekt on PC, PS4, Xbox One, and Google Stadia.