Unreal Engine 4: The New Update Improves Ray Tracing and Environmental Destructibility

Unreal Engine 4

The programmers of Epic Games are getting ready for the next-gen by bringing the Unreal Engine 4 to version 4.23 with an important update that improves support for the latest dynamic lighting technologies in Ray Tracing and the physical engine assigned to the management of environmental destructibility in real-time.

A small taste of the latest Epic Games graphics engine update was during the 2019 Game Developers Conference: during the videogame competition for developers held in San Francisco at the end of March, in fact, the leaders of Epic showed the improvements made to the environmental destructibility system.

The tech demo of GDC 2019 , the same one you can see at the top of the article, allows us to appreciate the incredible level of detail achieved by Unreal Engine 4 in the management of extremely complex videogame scenes rich in destructible polygonal models, all driven by a hardware configuration that is so powerful that it guarantees the extensive use of Ray Tracing technology . It is, however, worth mentioning that the innovations brought by this update will serve more developers of future video games or those currently in development on Unreal Engine 4, rather than the authors of the titles already on the market.

At the bottom of the news, you will find the link from which you can browse the notes of the last patch. Meanwhile, we present again the tech demo Attack from Outer Space in next-gen sauce and the video of a project in Ray Tracing inspired by Dark Souls.