After praising the praises of the Xbox One and Xbox One X versions of Gears 5, the editors of Digital Foundry also passed the PC edition under their magnifying glass, using tones that were no less enthusiastic.
The port of Gears 5 has been defined, in no uncertain terms, as exceptional. Alex Battaglia described it as the true expression of the developer’s vision, lacking the hardware limitations that even a powerful console like Xbox One X inevitably has. It is the rich menu of graphical settings that catches the eye instantly, allowing players to work on numerous settings, all adjustable to different levels while offering detailed information on the impact on PC resources and the graphic changes they generate. Such a wide range of options, together with the good work of optimization, also allows owners of gaming machines not particularly perforated to reach the perfect setting.
In the attached video at the top of the news, all the graphic settings and their impact are analyzed one by one on a PC composed of a Ryzen 3900X CPU, an Asus Rog Strix RTX 2080TI GPU, 16 GB of DDR4 RAM and an NVME SSD. The portions of gameplay that are seen when the settings are not analyzed have been recorded at the 1800p resolution with active dynamic scaling and with the preset set to neutral, the maximum possible.
Gears 5 is available on Xbox One, Xbox One X and PC for all Xbox Game Pass Ultimate subscribers and Ultimate Edition buyers. The wait for all other players will end on September 10th. The Coalition has already planned a rich post-launch support plan.