Ubisoft is now synonymous with the open world: since the launch of the first Assassin’s Creed, the French company has outlined the guidelines and the main features of most of the open-world titles published in recent years.
With the passage of the Assassin’s Creed series from the action-adventure genre to the action-RPG genre, the formula has been enriched with numerous mechanics that have deepened the general experience and added a remarkable quantity of hours of gameplay to the last exponents of the saga.
Part of the user, however, did not appreciate this transition, and he regrets the times when the franchise allowed him to immerse himself in less dispersed experiences, and more focused on a plot supported by a decidedly simplistic and immediate gameplay system. Will Ubisoft return to satisfy this slice of users, perhaps proposing a new chapter along the lines of Assassin’s Creed Unity? The answer is given to us directly by Yves Guillemot, CEO of the French company:
“No” , Guillemot said dryly. “Our goal is that you have Unity inside an Odyssey. If you want a 15-hour story, you can have it, but you can also have other stories. You live in that world, and you can get what you want. You have an experience made of many stories in the Unity style”.
It, therefore, seems that the success achieved with Assassin’s Creed Odyssey will have a considerable influence on the upcoming Ubisoft titles, probably even outside the Assassins and Templars saga. Are you confident about this new philosophy adopted by Ubisoft for its upcoming titles?