The box loot is a topic on the agenda for some time now, given the turn that the game industry has taken in recent years and the wide use of the various mechanical and microtransactions within increasing videogames.
Many have sided against the loot box mechanics because of their “blind” rewards that make them, according to some, very similar to gambling, so much so that the Belgian Government has decided to make them illegal and ban them from video games distributed in your own country.
Now it is the British Government to join the voices of dissent and to openly stand against the loot boxes, proposing to ban them primarily from video games intended for children. The proposal comes after the British department DMCS (Department for Digital, Culture, Media, and Sport), published a study on the psychological effects of games and social media on its users, and on how the companies that own these platforms contributed to get such effects.
The study revealed that while most gamers have positive experiences playing, some minorities, especially the younger ones, fail to even spend thousands of dollars on microtransactions. Given that the dependence on video games will soon be recognized as a real disease by the WHO, according to the English committee, companies should have the responsibility to protect the weakest.
“The gaming industry generates billions of dollars, it is unacceptable that some companies with millions of users including children are so unprepared to talk to us about the potential damage to their products. It is time to use the huge amount of data they collect on their own players to proactively identify vulnerable players “.
What do you think of the story? Meanwhile, the response from Electronic Arts on the loot box issue has also arrived. Do you agree?