The Legend of Zelda Link’s Awakening: Technical Analysis of the Switch Remake

The Legend of Zelda: Link's Awakening

The Legend of Zelda remake of Link: Awakening is shortly missing, and although there is a lot of curiosity about the particular remake of the masterpiece that first appeared on the Game Boy in 1993, it seems that the game could present some problems at the level of performance.

This is what emerges from some international journals, according to which the title would have problems keeping the 60 FPS stable for most of the time. The main defiances would occur in the main map, with performances that would slow down significantly even without the presence of enemies on the screen.

There would not be much to fear, however, according to US Gamer, who writes: “Although this may sound like bad news, Link’s Awakening’s frame rate declines have not undermined my gaming experience. I managed to get rid of the Moblins easily and not I had trouble running the athletic parts of the game like run and jump, even with the Pegasus Boots / Roc’s Feather combo. “

A Nintendo video is also online, which in effect confirms that frame rates are far from stable. As mentioned at the beginning, however, there are still a few days to the release, so there is the possibility that the problem will be solved at least in part with a day one patch. We’ll see.