Eiji Aonuma, the historical producer of the Zelda series, has spoken many times of the Labyrinth of Cards, the biggest novelty of The Legend of Zelda remake: Link’s Awakening, but in a recent interview with IGN, he revealed a new, interesting backstory about his genesis.
During his adventure, Link can find tile stones that can be arranged in such a way as to create real mazes. He can place the entry, exit, puzzles and even enemies: to complete the job, however, he must also enter and complete it!
Aonuma explained that the idea was suggested to him by Shigeru Miyamoto himself, Mario’s father! “I regularly talk to Miyamoto about the upcoming Zelda game, and he once asked me if I could shape a title with gameplay at the Super Mario Maker in the world of Zelda. We discussed it, but we figured it would be It was too difficult for the players to devise the logic for their resolution, so we opted for a more accessible style, in which they need to understand how to organize parts that already have a solution to create a single dungeon, rather than allowing them to create systems as complex as in Super Mario Maker 2 “ .
From the birth of this idea to its application in the remake of Zelda: Link’s Awakening, the step was short: “We looked for examples in existing titles, and we realized that the Legend of Zelda: Link’s Awakening dungeons would have been the more suitable, since the rooms generally have the dimensions of a single screen and are viewed from above, characteristics that make them easily understandable “.
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