Within days of Bethesda’s participation in Milan Games Week, id Software’s executive producer, Marty Stratton, jumped at the opportunity provided by GamesIndustry.biz to be enthusiastic about the work done by its authors in shaping the DOOM project Eternal.
“When we finished work on the DOOM 2016 remake, we knew we had surprised people even if we wanted more”, he admitted Stratton first to emphasize the concept and added that “we could have done more, but I also think it is what we managed to do with DOOM Eternal “ .
In retracing the strenuous stages of the development of the new epic shooter of the Doom Slayer , the id Software executive producer then pointed out that “we are committed to raising the level of the 2016 title from every point of view, from technology to design, from construction of the game world to the multiplayer component. We just wanted to improve every aspect of the previous DOOM, and in the end, I really think this EOM DOOM is proving to be the best thing I’ve ever done. “
With the announced presence of DOOM Eternal at the Milan Games Week, we will certainly have at our disposal all the tools to refute the words spoken by Marty Stratton and to understand how far the id Software guys have gone in the development of this hellish colossal splatter. Meanwhile, we remind you that the launch of the title is scheduled for November 22 on PC, PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia.