From the pages of OPM, the developers of CD Projekt return to talk about Cyberpunk 2077 (as if they had never stopped doing it …!) To explore the important issue concerning the verticality of the Night City open-world map, that is the possibility of freely explore the different levels or planes.
To help us understand the efforts made by Polish authors in the construction of gameplay mechanics based on the verticality of Night City, the Senior Concept Artist Marthe Jonkers underlines that “the city is really the fulcrum of Cyberpunk 2077. To achieve it, we approached the problem in a very holistic way, that is we started from the urban study of macro-areas to narrow more and more the scale and work on the individual details of the external environments and the interiors, also for this reason, we got help from our internal team specialized in urban planning, we couldn’t do otherwise if we wanted to offer you a very realistic gaming experience . “
As for the “vertical stratification” of the Night City map, Jonkers adds that “we can now adopt this vertical structure that we could not do in The Witcher, where the map could only extend on one floor. We are really taking advantage of this aspect, in the game You will have many ways to go up and down between the levels. Because you know, Night City is really huge, there is a lot to explore and we would never build all these buildings to make them places that are bare and half-empty. you will have fun with a high-quality exploration where around every corner there is something interesting to discover”.
During both the EGX in Berlin and the Milan Games Week we can go back to trampling the digital asphalt of the streets of Night City with some Cyberpunk 2077 tests which, hopefully, will help us to dilute the wait for the launch of the blockbuster sci-fi CD Projekt RED, scheduled for April 16th 2020 on PC, PS4, Xbox One and Google Stadia.