In an interview granted to GamingBolt’s colleagues to illustrate the dynamics of gameplay of the exciting adventure of Tamarin, Omar Sawi of Chameleon Games has joined the already large chorus of developers who look with enthusiasm to the new hyperveloce hard drive of PlayStation 5.
Without too many words, Sawi discussed the PS5 SSD and explained that Sony’s next-gen console hard drive is “something really fantastic. You know, loading times are a nuisance, it’s hard to mask them. All the developers working with the consoles of this generation have had to deal with it because we didn’t want to fill our games with uploads and so we had to redesign the levels to get around this problem”.
The tricks devised by the developers in this generation to avoid filling their loading screen titles, according to Sawi, were many: “For example, we created tunnels longer than necessary and placed intermediate caverns to make the new portion of the game world loads in time without any waiting screen, and this is because a normal mechanical hard disk is rather slow. Such an SSD would facilitate the developers and push them to concentrate only on what is more fun. “
The boss of the software house who is responsible for the blockbuster-inspired Tamarin adventure RARE also explains that “with action games, immediacy and responsiveness are what makes them enjoyable. Everything starts with character controls, but it’s a speech that can also extend to the possibility of obtaining a high framerate and to the presence or not of moments of pause during the adventure, with everything that happens in the middle”.
Thanks also to the hyper-fast SSD, Sony plans to reduce the consumption of its next-gen console by establishing a partnership with Playing for the Planet that will help reduce the environmental impact of PS5, both in the stand-by phases and, presumably, in those of more intensive use.