As we have seen in the new gameplay sequences taken from the game, The Last of Us Part II seems to offer greater freedom to the player, now able to wander in much larger environments than in the past.
While it is true that larger and more stratified areas will offer a range of new possibilities for our Ellie, a totally open world experience would have altered the concept behind The Last of Us. This is exactly what Neil Druckmann of Naughty Dog wanted to underline during a recent interview, in which it was definitively confirmed that the new Sony action-adventure will not be open-world:
“It will have the same rhythm as the first game. You will climb this crazy, emotional, excruciating mountain that has these high peaks of tension and these slower, provocative, reflective moments … These events are scattered throughout the course of the adventure.
Depending on where you are in the story, we could significantly expand your possibilities and say, “Here are some optional things you can explore, some secondary history, but if you want you can continue with your goal.” But here the tension is not high, because when this increases, we could narrow the field and you would find yourself playing a more scripted section, in the authorial style of Naughty Dog. And we know we can go both ways depending on the needs of history.
Unlike the open world in which the world is open all the time, in The Last of Us, it wouldn’t work because you would lose the tension. If I need to go and save someone, and the game tells you ‘Ok, go save it now … Or dedicate yourself to these other 10 secondary activities’ I lose tension’.
The Last of Us Part II will be published exclusively on PlayStation 4 on February 21st 2020. The game will be distributed through a pack containing two Blu-Ray discs and will not contain any type of online multiplayer mode.