The co-director of Naughty Dog, Anthony Newman, illustrated from the pages of Polygon one of the most unusual and, if we want, interesting gameplay aspects of The Last of Us 2, or the influence of the heartbeat of each character in the gaming experience and the immersion offered by the title.
Comparing The Last of Us 2 with what the Californian authors did in the first chapter of this iconic post-apocalyptic series, Newman reveals that “every aspect of the game has been updated and has reached a new level. One of these aspects is audio: I don’t know if you noticed it in the last video, but while Ellie runs or stops suddenly you can hear her panting from the effort and then catch her breath. “
All this, according to Newman, will not reflect “only” on the audio component but will be rooted in the gameplay: “Looking at this type of situation, what will happen behind the scenes will be the swing in Ellie’s heart rate. It will rise when we perform some quick shots, when we will see her fight or when she will be damaged, and all this will modulate the range of sounds that her breath will emit. It was incredible to see this dynamic for the first time because I realized that I could play the cat and to the mouse with Clickers, since I could understand their behavior and their position from the noise they were emitting, and with human enemies the same thing happens, you can act as a result of the analysis of the beat of their heart and therefore of their breathing “.
What do you think of this idea devised by Naughty Dog to tie the heartbeat and the sound of Ellie ‘s breath and enemies to gameplay mechanics? Before leaving you to the comments form, we remind you that the launch of The Last of Us 2 is scheduled for February 21st, 2020 exclusively on PlayStation 4 and PS4 Pro.