The co-directors of The Outer Worlds talk about the approach to the game and the story they want to tell – that won’t last a hundred hours
The Outer Worlds, given its creator’s fathers, aims to become a small modern alternative to Fallout New Vegas, but don’t expect it to last a hundred hours. Talking about it was Obsidian Entertainment, who in the people of co-director Leonard Boyarsky and Tim Cain wanted to let players know that the content will be entirely hand-made, without copy-paste or procedure. For this, the game cannot last a hundred hours – but it will be highly replayable.
As stated by Boyarsky, also regarding the settings:
We are doing everything we can to make sure we create a great, fun and refined experience. We are talking about a sci-fi game set in space, where you are a space hero who flits around space and goes to all these different places. If we had only had one large continuous map, then we would not have been able to achieve that fantasy / pulp sci-fi feeling we wanted to achieve.
With regards to longevity and replay value, the director explained:
We didn’t want a lot of random content randomly put together, we wanted to focus on making the content by hand, to make sure it was fun to play. The other side of the coin of having more limited play areas, or the game that will last less, is that since we have emphasized the player’s choices and how the game changes accordingly, then you will be interested in try to find different solutions . Instead, in other longer games, maybe you say ‘ok, I have to wait at least six months, to want to replay this game from the beginning’.
The Outer Worlds will arrive on PC, PS4 and Xbox One on October 25th – and is also out on Nintendo Switch. Stay on our pages for all the news on the next Obsidian work.