Death Stranding: Hideo Kojima on Loneliness, Death of Parents and Connections in the Game

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Hideo Kojima explained various aspects of the design and development of Death Stranding that go into his own identity, from the solitude of the fund to the thought of death.

Hideo Kojima illustrated more obscure and less known aspects of the development of Death Stranding and the game itself in an interesting interview granted to Vulture, in which he also touched on topics such as the loneliness and death of his parents.

Death Stranding is a game based on connection and the need to maintain relationships and relationships as a sort of network capable of defining the very essence of humanity and civilization, in some way also reflecting intrinsic needs that emerge strongly in this historical period. Indeed, the hyper-connectivity that surrounds modern society hides profound individual loneliness, a subject that Kojima apparently knows very well.

“I only felt what I was talking to my friends because they didn’t understand me, I wanted to go home and turn on all the lights because I was afraid,” Kojima told Vulture, “I had so many friends at school, but I was alone, not I told anyone, I thought I was sick. ” On this aspect, Kojima reported that he recognized himself in the figure of Travis Bickle in Taxi Driver, another element that cemented his connection with the world of cinema.

The theme of solitude is therefore very close to Kojima and is found as a founding element in Death Stranding, as well as the connection with those who are no longer there and those who will come after us. Death and memory are part of the game since its conception, which also saw the death of Kojima’s mother in the same period.

The game designer explained that he had kept the whole issue of creating the new independent Kojima Productions studio and the development of Death Stranding secret from his mother, thinking of revealing them all “once I had some success,” he said, but there was no time because the mother passed away in the early stages of game development. ” Ghosts in the game,” Kojima explained, “maybe my parents they are among them, seeing me in this world “since the designer also lost his father when he was 13.

” I wanted there to be this kind of metaphor, or that within you, you are all connected with the people who are gone. “