Respawn Entertainment has admitted that the final phase of the development of Star Wars Jedi: Fallen Order has been somewhat rushed to meet the release date, leaving aside some bugs and technical problems.
Star Wars Jedi: Fallen Order could have spent a little more time in the general cleanup phase before launch, Respawn Entertainment admitted during a recent interview published by USgamer, with the developers reporting that the presence of bugs and technical problems detected by several players in the EA title were mainly due to the need to return within the set times and respect the release date on the market.
Respawn CEO Vince Zampella and game director Stig Asmussen both admitted that the work was done in a hurry, thus allowing some bugs to pass which could have been easily solved with a little more time. layout.
“Yes, we had a conversation about it and we decided that we wanted to release the game, we wanted it to be available in time for Christmas, it’s a game that fits well in that period,” said Zampella. “We found ourselves in a situation where we tried to build a game simultaneously for different systems and we also wanted to respect the release date, obviously,” added Asmussen, “We honestly thought that if we had a little more time, it would have been even better. But at the same time, we had tested it well and it worked all the way, it was a good game and we felt that the fans would appreciate it. “
It is clear that the launch period had to be respected at all costs, not only for the typical holiday season window but also to take advantage of the wake of the release of Star Wars: The Ascent of Skywalker and also of the contemporary broadcast of The Mandalorian. It is not excluded that Disney also lobbied Respawn to launch the game on the set date without any delay.
On the other hand, beyond some technical problems Star Wars Jedi: Fallen Order proved to be an excellent title anyway and also sold a lot to be a single-player game.