tl;dr: The Valve and the Index does almost everything better than the indirect predecessor and offers up-to-date with the best overall package in terms of High-End VR to THE Controller’s race by miles ahead, and the Tracking is much more reliable, if also the most complicated in the setup. What’s missing is real innovation.
VR-1.0 (almost perfect
The first VR Headset from Valve, the development to be completed within the first Generation of VR Headsets from the point of view of the publishers. In comparison to its predecessors, and the competition there is no innovation, but the implementation of a well-Known, it’s almost perfect. It provides the Tester with the Motivation to get back in the hunt for a new record, and it results in a lower VR-savvy users to a significantly less Motion-sickness, and misfortune. The only real point of criticism, it is still unnecessarily complex for the configuration of the track.
Don’t ignore the fact that the Headset is currently no dealers are available, and used for a few 100 Euros, selling above the original price, it may be. The Valve was on the 9th. In the month of march for a couple of hours of the assets that are available, today’s buyers have come to expect from a new-to-eight weeks. This has been a Problem ever since the announcement of the Half-Life: Source, November, 2019 at the latest, and it’s made worse by the Coronavirus that caused the difficulties in the production.
Technology at a Glance
While the Valve is joined to the obvious technical aspects, there is a long list of extra Details you don’t immediately go from a tabular View, as shown in the following.
The Better The Quality Of The Display
It starts with the display and the lens. In addition, compared with the first Generation of VR Headsets (Oculus Rift, HTC Vive) to increase the resolution of the Display is to change the type of the OLED, an LCD, what are the values for the not so good, Black has the upper hand, but that’s a whole lot of other improvements as well. These include the new RGB sub-pixel matrix, and, thanks to the, there are now three instead of only two subpixels per Pixel, which shall be in accordance with the Valve, in combination with a comparison with the first Generation and more than three times the pixel fill rate, a significant reduction in the fly screen in place.
In addition to this, Valve wants to be the Sweetspot where the image appears to be in focus, and the field-of-view through the use of two lenses per eye significantly increases. The valve is here, however, with regard to the lack of precision of this disclosure, a Plus of around 20 degrees, when compared to the HTC’s Lives, without a number it means. However, it should be in the Game more often to look around, without your head moving, and that it is the most comfortable and natural to you.
Between the headphones and the speakers
In a completely new way of the Valve, and the noise, and tries to combine the Best of both worlds, without any of the drawbacks you take.
In more Detail, the better the quality of the sound source, for example, the headset of the Oculus Rift needs to be combined with the opening of the Headphone speaker from the Oculus Quest (Test) and S Rift (to Test). It’s going to have to hit the Valve, on the front of each ear, and a small speaker that is not turned on, touch the earth, however. It should, on the one hand, the spatial perception of the sound, and, on the other hand, the wearing comfort is increased, without, as is the case with the Oculus Rift and the Oculus Quest, or a significant reduction in the quality of the sound, in buy to make.
Just a Follow-up will remain unchanged
In addition to all of the changes to the implement, the Valve of the Index, and the new control, it is possible that the Ring, in the Joining of the well-known SteamVR-2.0-Tracking, it may seem almost a step backwards. But it’s not. Because it is the best solution for the control of the market. This is the advantage of the quality, it is obtained as before, but with the need for an external Monitoring station, and with a complicated setup process. In the direction away from the mass market, and the public is enthusiastic about you, of course. This is going to be on the Test as a great power, but it is also the greatest weakness.
Ease of use, as in the case of a Live Pro and the Oculus Rift to S
Similar to the Oculus for the Rift to S and the HTC Live Pro (trial) also sets forth a Valve for a Radio system with a rotary switch on the back of the head, and the Headset to the head size. As the first manufacturer, Sony has used a similar Design in the PlayStationVR Test).
New Headset, new Controller
With the release of the Valve Index Valves Index have been presented to the Driver. This is the final Version of the Leave-the Driver, who was for many years in the Valve, and as a competitor to the Oculus-Touch, the controller will be determined.
In contrast to the previously available controllers, sight glass, and the HTC, or a Windows Mixed Reality (Testing) in order to enable the Valve to Index to Controller it is a bit more slender, Finger-Tracking, and measuring of the pressure with which the input device is taken away from her. This is a much more natural interaction with the virtual objects must be possible.
On the next page: the results of the test