Capcom recently released an update for the PS5 and Xbox Series X|S versions of Resident Evil 2 and resident evil 3. Now Digital Foundry has made a video dedicated to this technical update and explains the details of what the developer has achieved. You can see the video below. Please note that Resident Evil 7 is not included in this comparison and will be treated in a different review.
Firstly, Digital Foundry points out that Capcom has included new graphics optionssuch as improved resolution, ray tracing, and 120Hz support.
Digital Foundry started by looking at ray tracing that is enabled on two game components: reflections and global lighting. Previously, Resident Evil 2 and 3’s reflex system had several issues. Now the average quality has improved, although the resolution is still not particularly high. Global lighting has also improved, although this is more of an addition than an actual replacement for the original lighting system. Overall, ray tracing doesn’t revolutionize the game according to DF, but it does solve some of the original problems.
For resolution, PS5 and Xbox Series X offer 2160p checkerboard, while the Xbox Series S stops at 1440p checkerboard. Microsoft’s smaller console also supports ray tracing. Overall, for all consoles, the improvement is explained to be minimal, but minor details such as distant hair or textures are clearer.
Performance obviously depends on the graphics mode chosen to play in Resident Evil 2 and Resident Evil 3. With ray tracing active you get 40-60 FPS, with Series S at 30-50 FPS. VRR helps improve the situation, but only on Xbox Series X and not PS5.
The frame rate mode eliminates ray tracing and offers the aforementioned resolutions, but no FPS limits. The end result is typically around 100 FPS, with minimums of 80 FPS and maximums of 120 FPS. In case of Series S, the result is similar to PS5 and Xbox Series X. Overall, the Xbox Series X is the console that offers the best performanceaveraging 5 FPS more than the PS5.