Valorant Episode 6 Will Be A Nightmare For Serious Gamers

When Riot lifted the curtain on Haven in 2020, Valorant’s whisper network began to buzz with praise; someone had finally moved away from typical FPS game design. The Forgotten Monastery became a favorite map for pro players, but some were still undecided about the three sites. It seems that Riot is sure of the new design. Enter Lotus, Valorant Episode 6’s worst nightmare for dedicated players.

Haven is popular with professional gamers, but it just isn’t made for fast-paced ranked play. Now having two maps with three sites in a map set of seven is a disaster waiting to happen. The triple site fallout should play out in a few weeks, shaking the Valorant meta for the worse.

Valorant’s triple siege maps are a terrible idea

Trick maps like double-half or triple-site work well in pro play. You appear with a team of five capable of executing complex strategies. Months of practice, coordination, and communication act as catalysts. But, when you’re playing Valorant to quickly rank up with random players, communication isn’t always guaranteed, let alone strategizing.

Haven isn’t just popular with professionals. is a favorite The map is heavily oriented towards the attacker side, with 52% matches in favor of the attackers. You are set for the rest of the game if you choose to attack Haven first and pack out the most rounds. For example, if the half ends on a 9-3 scoreline at best, the defense feels like a picnic.

But casual gamers don’t have the luxury of choosing sides. If you’re thrown into the game on defense, losing a majority in the first half is enough to break morale. The potential for a comeback on such maps is high, but it’s hard to hold out hope that random players are ready to get out of the boring game. GG Go below!

Breeze is out, despite being newer than other maps. But Haven stays, along with Lotus, on a map that supports a similar three-site threat. Lotus, however, isn’t just big; It’s also more maze-like, with wide rat nooks and revolving doors. Now, ranked players will have to walk in two large locations with no communication. We can already feel the silence ringing in our ears; Lotus doesn’t just sound boring, it’s a map where solo players will never see the winning green screen.

FPS maps must provide a balanced terrain for competition. But three-site maps naturally benefit attackers, no matter how easy it is for defenders to rotate. Maintaining two sites is a difficult task; Now imagine doing it in three. Attackers can enter an empty site on the back of an information collector. Instead, defenders must read patterns, identify a mock execution, and run across the map with a knife.

Winning as defenders on Lotus and Haven requires a well thought out composition. In competitive Valorant, some players care enough to hang out over their desired Agents and think about the roster. Rather, attackers rely only on an initiator to help gather early information. This imbalance was negligible on one site, but two sites is a recipe for a sloppy Valorant meta.

Large maps in competitive Valorant slow down the pace of the game. On the other hand, maps like Icebox, Bind, Split, and Fracture are excellent. But Riot needs to get the layout right for large maps. Ascent is a perfect example of a map that is bigger and fits right into the Valorant pool.

It would be interesting to see how serious Valorant players adjust to the maze that is Lotus. They may need more luck than aim!

Valorant’s map nine is already making waves, but winning it won’t be easy. Make sure you’re equipped with the best Valorant crosshair codes to prepare for the Valorant Episode 6 rank grind!


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