In an interview hosted by YouTuber Julien Chieze, it was revealed by Assassin’s Creed Mirage’s lead producer, Fabian Salamon, that it will take players an average of 20 – 24 hours to complete the game. That figure rises to 25 – 30 hours for ‘supplementary employees’, which is a clear indicator of ‘return to form’ for the franchise.
It’s long been promised that Assassin’s Creed Mirage would be a smaller title – it’s even been considered a return to the older, classic Assassin’s Creed games. With a map spanning a single city, it’s reminiscent of releases like Assassin’s Creed Unity and Syndicate, which had similar timescales when they were released in 2014 and 2015 respectively.
Less = Better?
Fans of the franchise seem to be a little burned out on the ambitious, hyper-sized adventures the series has produced of late. From exploring all of Egypt to wandering through Ancient Greece and Old England, they’ve had more than their fair share of travels in recent years.
Now things scale down in terms of story length, available page content, and the map itself. It’s a dense map with lots to do, much like the Paris map in Assassin’s Creed Unity, but it’s by no means suffocating. And as this interview with Fabian Salamon revealed, it can be completely flushed in about 30 hours.
I don’t know if you speak French, but here is the interview:
It was also recently revealed that Assassin’s Creed Mirage will include a ‘History of Baghdad’ feature that will take players around the city and teach them about the era’s culture, politics and religion. It’s interesting if nothing else, and it’s an example of some of the side content players will get to enjoy when the game releases on October 12th.
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