The United States Federal Trade Commission (FTC) ordered Epic Games to pay a million-dollar fine for encouraging unwanted purchases on Fortnite: Battle Royale. After months of analyzing the case, authorities asked the studio to pay $245 million to refund players.
This is because Epic used shady patterns and dubious billing practices with Battle Royale, for which it was accused of tricking players into making unwanted purchases with the push of a button. In addition, it was confirmed that Epic will have to pay another similar amount for violating the Children’s Online Privacy Protection Act.
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Epic loses to FTC in case of Fortnite
Authorities singled out Epic Games for designing interfaces that confused and misled game users. Fortnite. The result was many unwanted purchases and illegal charges, which of course led to complaints.
The FTC also singled out the study for allowing minors to purchase V-Bucks without adult supervision or consent. In some cases, Epic blocked accounts with unauthorized charges, resulting in multiple users losing content without the ability to recover their account or demand a refund.
Thus, the $245 million of the fine will be used to compensate these damages. In addition, the studio will also pay another $275 million for violating the Children’s Online Privacy Protection Act.
“Epic put children and teens at risk through its lax privacy practices and cost consumers millions in illegal charges through the use of dark patterns. Under the proposed orders announced today, the company will be required to change its default settings, return millions to consumers, and pay an unprecedented fine for its privacy abuses,” Samuel Levine, director of the FTC’s Bureau of Consumer Protection, previously said.
As of this writing, Epic Games has not commented on the matter and it is not known if it will speak about the situation in the future. At the end of last year, he assured that he continually makes changes to his ecosystem to meet the expectations of the authorities and the players.
“We will continue to be honest about what players can expect when making purchases, making sure cancellations and refunds are simple, and creating security measures that help keep our ecosystem safe and fun for audiences of all ages,” said the player. study in December 2022.
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