The 2023 League of Legends season is here with a lot of news after the preseason and now it’s time to detail all of them the changes What are we going to find with him? patch 13.1. Some of them have to do with the competitive system and the qualifiers, but other examples would be the Jax’s reach, the rotation of the mythical stores or the system of redemption tokens. However, there is much more and we leave it all to you below.
League of Legends Patch 13.1 Recap
New Skins
- Mythmakers: Irelia, Galio, Garen, Sivir, Zyra.
- Lunar Empress Lux: Ashe
- Lunar Guardian: Kha’Zix, Malphite, Qiyana, Thresh, Lissandra, Sivir.
changes to champions
- Upgrades: Jayce, Lissandra, Shaco, Sion, Twisted Fate
- Nerfs: Aatrox, DR. World, Fiora, K’Sante, Yuumi
- Fits: Jax, Rammus
Jax
There has been a mid-range update and all abilities have been tweaked. The AP ratios have also been changed to make it more explosive.
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before |
now |
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q – jump punch |
Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) |
Damage: 65/105/145/185/225 (+100% bonus AD) |
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E -COUNTERATTACK |
Minimum damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage Bonus Damage Per Dodged Attack: 20% of total damage |
Minimum damage: 55/85/115/145/175 (+4% target’s max HP) (+100% AP) Magic Damage Bonus Damage Per Dodged Attack: 20% base damage. |
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R – Master’s Power |
Cooldown: 80 seconds. Third Attack Magic Bonus Passive: 100/140/180 (+70% AP) |
Cooldown: 100/90/80 seconds. Third Attack Magic Bonus Passive: 80/120/160 |
In addition, the animations and effects have been updated. |
New – R (Active) Lantern Strike: 150/250/350 (+100% AP) AP to nearby enemies. Gain 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per hit. 60% of that value as magic resist for 8 seconds. During this time, passive damage is applied every second attack.
Aatrox
Passive damage has been reduced and Shadow Glide (E) and World Annihilator (R) have been reworked. “R” bonus movement speed has also been reduced. Ultimately, his damage, healing, and movement speed have been reduced, helping other characters like Darkin in top position.
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before |
now |
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passive – aspect of death |
Target Max Health Bonus Damage: 5-12% (depending on level). |
Target Max Health Bonus Damage: 4-10% (depending on the level). |
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e – shadow glide |
Increased passive healing during R: 25/30/35/40/45% |
Increased passive healing during R: 20/24/28/32/36% |
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R – THE ANNIHILATOR OF THE WORLDS |
movement bonuses: 60/80/100% |
Movement bonuses: 50/65/80% |
DR. World
Base health has been reduced, as well as increased Armor. Trauma (E) bonus attack damage has also been lowered.
- Basic Health: from 653 to 613.
- Armor Growth: from 4.2 to 3.7
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before |
now |
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e- trauma |
Bonus Attack Damage: 2.5/3/3.5/4/4.5% per max health. |
Bonus Attack Damage: 2/2.5/3/3.5/4% per maximum health. |
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Fiora
Passive base damage and Q scaling decreased.
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before |
now |
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passive – duelist dance |
Target Max HP True Damage: 4.5% per 100 AD. |
Target Max HP True Damage: 4% per 100 AD. |
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q – ramming |
Physical damage: 70/80/90/100/110 (+95/100/105/110/115% bonus AD) |
Physical damage: 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD) |
Jayce
Base AD increased, base damage of Q in hammer form, as well as W in hammer form. Basically, it has sought to enhance the hammer form so as not to always use the cannon form.
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before |
now |
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q – towards the skies |
Base Physical Damage: 55/100/145/190/235/280 |
Base Physical Damage: 60/110/160/210/260/310 |
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w – ray field |
Magic Damage Per Second: 25/40/55/70/85/100 |
Magic Damage Per Second: 35/50/65/80/95/110 |
K’Sante
Base movement speed, passive, and W damage have been reduced. This is because it was felt that with the latest buffs, the character was starting to get a bit unbalanced.
- Base Movement Speed: from 335 to 330.
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before |
NOW |
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passive – fearless instinct |
Base Damage: 10-25 |
Base Damage: 5-20 |
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w – pioneer |
Minimum physical damage: 4.25/4.5/4.75/5/5.25% of the target’s maximum health. Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of the target’s maximum health. |
Minimum physical damage: 2/2.25/2.5/2.75/3% of the target’s maximum health. Maximum Physical Damage: 7/7.25/7.5/7.75/8% of the target’s maximum health. |
Lissandra
Character health growth increased, Q slow increased, W cooldown decreased.
- Life growth: from 104 to 110.
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before |
now |
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q- ice shard |
Slowdown: 16/19/22/25/28% |
Slowdown: 20/24/28/32/36% |
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w – ring of frost |
Cooldown: 14/13/12/11/10 seconds. |
Cooldown: 12/11/10/9/8 seconds. |
rammus
The character’s base AD has been reduced, as well as the character’s base health. Adjustments have also been made to Armor and W.
- Base Attack Damage: from 56 to 53.
- base life: from 634 to 614.
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before |
now |
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w – defensive position |
base armor: 40. Armor Percentage: 60/70/80/90/100% |
base armor: 25. Armor Percentage: 40/55/70/85/100% |
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New – W: W base armor is increased by W resistance percentage.
Shaco
Q mana cost decreased and Backstab damage increased (passive).
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before |
now |
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q- deceive |
mana cost: 60 Backstab Bonus Damage: 30% |
mana cost: 40 Backstab Bonus Damage: 40% |
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w – surprise box |
magic damage: Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) Damage to enemies with less than 30% health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) |
magic damage: 70/95/120/145/170 (+80% bonus AD)(+60% AP) Damage to enemies with less than 30% health: 105/142.5/180/217.5/255 |
Zion
Base health and Q damage increased when weapon is charged.
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before |
now |
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q – annihilating impact |
Damage when charged: 70/135/200/265/330 |
Damage when charged: 90/155/220/285/350 |
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Twisted Fate
Q time is reduced with range. The attacks with his cards have also been improved in order to give the character a chance.
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before |
now |
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q – wildcard |
Cooldown: 6 seconds at all ranges. |
Cooldown: 6/5.75/5.5/5.25/5 seconds. |
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w – pick a card |
Blue Card Damage:40/60/80/100/120 (+100% AD)(+90% AP) Red Card Damage: 30/45/60/75/90 (+100% AD)(+60% AP) |
Blue Card Damage: 40/60/80/100/120 (+100% AD) (+115% AP) Red Card Damage: 30/45/60/75/90 (+100% AD)(+70% AP) |
Xayah
The speed of the base attack has been increased, as well as other other parameters related to the objective of making it faster.
parameter |
before |
now |
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speed |
0.625 |
0.658 |
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Yuumi
Q base damage lowered to make dealing with it less frustrating.
stroke |
before |
now |
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q – stalking missile |
Base damage: 50/90/130/170/210/250 Empowered Base Damage: 60/110/160/210/260/310 |
Base damage: 50/80/110/140/170/200 Empowered Base Damage: 60/100/140/180/220/260 |
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Zeri
Attack damage growth reduced, as well as Q base damage reduced.
- Change in attack: from 1.5 to 1.3
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before |
now |
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q – explosive fire |
Total Base Physical Damage: 15/18/21/24/27 |
Total Base Physical Damage: 15/17/19/21/23 |
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Item Changes
- Axiomatic Arc: lethality from 10 to 18.
- Approach to the horizon: ability power from 85 to 100.
- Jak’Sho, The Protein One: The proportions are changed so that the other mythical options are not left aside.
- Rod of the Ages: Some small improvements will be made, such as movement speed. The passive is also being touched to cast more spells and heal and not so much to take damage and restore mana.
- Archangel’s Staff/Seraph’s Embrace: the healing effect of the Embrace is removed and as for the Staff, it helps mages to have more margin of error.
- Fimbulwinter/Winter Orb: health goes from 350 to 400. Some nerfs have been removed with the aim of making the object recover some of its power. Health goes from 350 to 400.
These are the most important changes of the patch 13.1. As you can see, it comes loaded with all kinds of new features that will change the way you play with some characters to a certain extent. Now we just need to get into the game and enjoy the year that League of Legends has in store for us.